One of the perceived strongest abilities is to be able to ignore one card when it comes to summing the number of paws. These range from the ability to play cards out of suit to swapping a card from your hand with the top of the deck – potentially changing the trump suit. These enable the players to impact things outside of simply playing cards. The odd valued cards of each suit have abilities. The number of spaces moved is indicated by the combined paws on both cards of the trick. Whoever wins the trick moves the team tracker token towards them. The cards come with paw values, indicated by cute little paw prints on the cards. Else, whomever played the highest valued trump card wins the trick. If neither card played into the trick were of the trump suit then whomever played the highest valued card of the lead suit wins the trick. If the non-starting player does not have a card of the lead suit they must still play a card, though it can be either of the other suits. This is the suit that the other player must play if possible. The top card of the remainder of the deck is flipped to indicate the trump suit and the round is ready to play.įor each trick the starting player sets the lead suit by playing a card from their hand. Each round the deck of cards is shuffled, with 11 cards dealt to each player. The team tracker token is placed at the center of the track, perfectly between the two players. Each indicated space gets a gem token at the start of the game, with some starting with two. The board is two sided, allowing for different difficulties, with the easier A side used by default. Setting up, the board is placed between players so that each has one end of the trail towards them. However, is this as unique as the original or will players want to get lost in the woods instead of playing? Let’s find out! Taking around 20 minutes players must try not to get lost, with the help of musicians, royal heirs and more along the way. Designed by the team at Foxtrot, the game sees exactly 2 players working together to wander a forest and collect gems. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.The Fox In The Forest Duet is the brand new cooperative trick taking card game from Foxtrot Games. One character allows players to exchange one card with each other, while another allows a player to change the decree card.Īt the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path). If the tracker lands on a space next to a gem, the players collect one gem. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. For each trick, one player leads a card, and the other must follow suit, if possible.
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Reveal one card as the "decree" card to determine the trump suit. At the start of each round, shuffle the deck of thirty cards - which contains three suits, each numbered 1-10 - and deal each player a hand of eleven cards. To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. Collect all the gems before the end of three rounds of play, and you win! In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest.